My apologies for taking so long to write - I love to talkk and
I have  been doing more talking than writing.  However, it has all
been pretty creative, so let me fill you in.

     The flow charting for the Glass Plate Game, it was more
elegent, if somewhat laborious for it.  The system consists of two
symbols and one connective.

          __________________
         |                  |
         |                  |
         |                  |
         |                  |   is the idea on a card.
         |                  |
         |                  |
         |__________________|

              _______
            /         \
           |           |
           |           |    is the relationship bettween two ideas. 
            \ _______ /

                    ^
          ----> or  |        is the direction of flow.
                    |


     Place holders (such as the colored plastic can be noted on the
symbols.  Thus, for example, if a group agreed that a relationship
of similarity held between the transition and movement cards, it
would be noted on the flow chart as follows:


  _________________                            _________________
 |            |red_|         ________         |            |red_|
 |                 |       /   (3)    \       |                 |
 |                 |      |            |      |                 |
 |  transition     |----->| similarity |----->|    movement     |
 |                 |       \ ________ /       |                 |
 |                 |                          |                 |
 |_________________|                          |_________________|

     Notice the way the "red" and "3" place holders are recorded.

    To make relationships, on simply surrounds the old symbols with
new ones.

  _________________     _________________      _________________
 |            |red_|   |     _________   |    |            |red_|
 |                 |   |   /   (3)    \  |    |                 |
 |                 |   |  |            | |    |                 |
 | transition      |---|->| similarity |-|--->|    movement     |
 |                 |   |   \ ________ /  |    |                 |
 |                 |   |______  ^        |    |                 |
 |_________________|   |white_|_|________|    |_________________|
                                |
                                |
                             ___|____
                           /   (5)    \
                          |            |
                          |  balance   |
                           \ ________ /
                                ^
  _________________     ________|________      _________________
 |            |blue|   |     ___|_____   |    |            |blue|
 |                 |   |   /   (4)    \  |    |                 |
 |                 |   |  |            | |    |                 |
 |     self        |---|->|distinction |-|--->|   environment   |
 |                 |   |   \ ________ /  |    |                 |
 |                 |   |______           |    |                 |
 |_________________|   |white_|__________|    |_________________|
 
    
     This system of notation, while still somewhat laborious is the
simplest we could devise without loss of clarity.  When using this
system, it seems best to start off with the first symbols at the
center of the page being used.  This way, subsequent relations have
a maximum amount of flexibility to grow outward in any direction. 
Using graph paper or starting from a corner tends to limit  the
flow chart by the very shape it must be written in.

    All in all, I hope this system will prove to be of some
assistance to you and your game.  Please feel free to dispose of
it as you wish.

    Aside from the flow chart, a number of interesting things have
developed from my discussions with Steve.  Perhaps you have read
Bertrand Russell's "Logic as Based on a Theory of Logical Typing". 
Using his hierarchic approach for the G. P. G., it appears that
the primary cards at the beginning of a game can well be called
"first level" concepts, with the relationships between them being
second level derivations.  The question arose of "How can we use
the Glass Plate Game as a tool to climb the ladder of logical
levels.

    The best way seems to be as follows: using a flow chart to
retain perspective, the players make a card for each relationship
in a circle.  Puting these cards aside, they continue to play as
usuall.  At, say, an hour into the game, the players set aside the
cards they have been using, along with the flow chart and begin a
new game using the "relationship" cards they made during the first. 
They continue in this fashion, restarting every hour, unitl they
reach one card left.  What is that card?  How many games (or steps
in logical levels) did it take to get there?  If this process is
tried in many different situations, is the final card always the
same?

    We should be trying these variations in the near future.  I'll
let you know how it works out.  It should be interesting, if
nothing else.  I read the question concerning rumors in the last
issue of "Silent Conversation".  Fascinating.  I have taken it to
some friends in the philosophy department.  I thought I would pass
on one in return.

    "If a fool becomes king by chance, is the fool a king?" 
Remember, in classical thinking, only God can make a man a king.

     Well, that seems to cover it for now.  I hope all is going
well with the game.

       Chris Tobias
       P.O. Box 983
       Reed College
       Portland,  Oregon 97202

  (and Steve Kangas, in Absentia)