RULES

Suggested to initialize a group's generating of symbols.

1. The players will be the intellectuals from the major fields such as mathematics, music, language arts, ctc.

lI. The game is begun by any player with a symbol which is presented with a short explanation of what the symbol represents (maximum length 20 words). If all players understand to their satisfaction then the symbol becomes an official word in the dictionary of the glass bead game. Any other player then begins again with another symbol.

III. After all players have exhausted their symbols for that day then one player presents a symbol from the dictionary. Another player presents another symbol from the dictionary that's related in some way, and gives a short explanation (maximum 20 words). lf all players understand the relation then play continues, if not, then play continues with a symbol related to the former symbol.

IIIlV. To continue play a player has two options: s/he can present a new symbol from the dictionary to find a relation to or request a continuation of the previous chain by presenting the last symbol from the chain.

A Critique of the above Rules

III The wording of rule III, ". .. Another player presents another symbol ...that's related ln some way, and gives a short explanation..." implies that the Game will not be able (and designed) to express relations ln non-verbal symbolism.

III Another objection has been raised that rules interrupt "flow" between people and make for a more contrived situation. Our purpose is not to make a rigid set of rules but to develop the Game structurally and conceptually so that lt becomes almost like a language, (ln lts abllity to express any thought) thus adaptlng our language to our thoughts instead of the reverse.

III Variation of, or even total departure from, these rules is encouraged. These rules have been helpful for us in setting up an initial situation conducive to symbol generatlng.